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Main
اللغة
العربية
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| Mazyad's Adventures |
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Lesson Overview
This product will broaden our boundaries to create an integrated paper version with computerized applications
and an alternative if the computer is not used for any reason.
Mazyad's Adventures will be a suitable replacement for the digital one if no computer
or device is available.
It will also serve as an introduction to understanding programming in general.
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Lesson Summary
DURATION: 45-60 mins
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Getting Started: (2-5 mins)
- Introduce the activity
- Direct student to the activity
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Activity: (20-40 mins)
- Facilitate and support students to complete the tutorial
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Wrap-up: (5-10 mins)
- Debrief and close
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Assessment/Extended Learning: (2-5 mins)
- Optional
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Audience
This lesson plan is intended for use with learners of any age who are interested in computer science.
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Learning Objectives
By participating in this lesson, participants will:
- Understand that computers perform instructions in sequence
- Create a list of instructions that complete a task
- Loops to implement effective sets of code
- To use simple conditional statements
- Practice communicating ideas through codes and symbols
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Facilitation Guide
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Materials, Resources and Preparation
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Mazyad's Adventures
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For the Student
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For the Teacher
- 8 levels of Answer Key Worksheets : English Or Arabic
- Print 8 levels of Activity Worksheets for each group
- Supply each group with Pencils , Pencil erasers, Sharpeners
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Getting Started (2-5 mins)
Introduce the activity (2-3 minutes)
Kick off your Hour of Code by inspiring students and discussing how computer science impacts every part of our lives.
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Direct students to the activity (2 minute)
- Show Guide Paper and explain it.
- Tell: students to look at help section when they only face difficulty.
- Tell: students that they can start from 1 to 8 level In order or not (in any way).
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Activity (20-40 mins)
Facilitate and support students to complete the tutorial, alone or in groups
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When your students come across difficulties
It’s okay to respond:
- “I don’t know. Let’s figure this out together.”
- “Technology doesn’t always work out the way we want.”
- “Learning to program is like learning a new language; you won’t be fluent right away.”
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What to do if a student finishes early?
- Students can see all tutorials and try another Hour of Code activity at code.org/learn
- Or, ask students who finish early to help classmates who are having trouble with the activity.
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Wrap-Up (5-10 mins)
Debrief & Close
- Debrief the activity.
- Celebrate and pass out certificates and stickers.
- Share photos and videos of your Hour of Code event on social media. Use #HourOfCode and @codeorg so we can highlight your success, too!
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Other ideas
- Do a gallery walk so students can see each other’s work.
- Do a “Think-Pair-Share” to allow students to reflect individually, discuss with a partner and share out as a group.
- Let participants know they can continue to learn at http://code.org/learn/beyond.
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Assessment/Extended Learning (2-5 mins)
Optional
Time permitting, challenge your students to reflect on the day’s activities and continue their learning. Consider:
- Exit Ticket. Have students complete an Exit Ticket before leaving to assess learning.
- Flip your classroom. Challenge students to pick one of the tutorials they didn’t complete today, but that one of their friends did, and try to do it on their own at home.
- Writing prompt. Have students journal at home about what they learned and how it made them feel.
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Beyond one hour
There are many ways to go Beyond an Hour of Code:
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| contact: |
+966505140735 |
@almazyad_edu |
lrcactivity2@gmail.com |
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Main
اللغة
العربية |